Priest Vs. Evil

There are plenty of films out there that make use of the contraction Vs to denote some sort of exciting conflict or clash of people or ideals. Alien Vs Predator is a well-known example, but there are many more: Monsters Vs Aliens, Scott Pilgrim Vs. The World, and Freddy Vs. Jason are just a few. You won't see Priest Vs. Evil lighting up screens near you anytime soon however, but that's not because it's not a fantastic idea - it's because has beaten the movie industry to the punch and come up with a game that's so good, it's gone straight to flash. Priest Vs. Evil is a standard survival shooter with some nonstandard subject matter. Hoards of undead enemies are advancing on you by the second, and it's up to you as a man of god to lay the ultimate judgement down upon them.

There should be no mistakes made here; ultimate judgement isn't any sort of euphemism for some vague divine punishment that may come to your attackers once they're knocking on the pearly gates. Ultimate judgement in this case is a reference to the instantaneous and brutal killing of any enemy that gets in your way, which through the course of the game is a hell of a lot.

The entire game is based around simply surviving as long as possible. Your health bar occupies the top left-hand corner of the screen. Your kill count sits in the top right-hand corner. Your combo bar fills up with every consecutive kill you make within the allotted time frame. There's only one level, and this consists of a strip of ground that you can run back and forth on whilst killing. No frills, no nonsense, just unadulterated violence. Everything about the format of Priest Vs. Evil is set up to ensure maximum brutality for the longest amount of time, so long as you can survive long enough to cause some real carnage before you bite the dust yourself. Think The Last Stand, only with no barricade and a more hands-on approach.

Just because there's a whole load of killing and not much else in the game however doesn't mean that the developers haven't been able to squeeze in a fair bit of content to keep players happy. In terms of the game's format, in addition to simply killing you can also earn a combo attack which varies in strength from a single crucifix blast to a heavenly aura of invincibility, provided you get the 25, 50, or 100 kills required to activate the corresponding combo attack.

Perhaps the most impressive part of the game - and it is definitely the one that will keep players coming back for more long after their first 20-kill combo - is the weaponry you get to hold in your hands. You start with a mere baseball bat, wielding it at close range as zombies advance on your, dropping from the sky periodically and with higher frequency the long you're playing. Each kill earns you a small amount of money however, and in between killing sprees you can purchase new weapons. Your arsenal begins as a limited selection between a baseball bat, pistol, and AK-47 but soon expands to a shotgun, sniper rifle, flamethrower, and even a laser gun if you have the patience to save up for it.

What I found most enjoyable about Priest Vs. Evil however wasn't the weapons (though these were admittedly great) but the manner in which you get to use them. Instead of having all of the weapons you purchase at the start, you begin with the baseball bat regardless of your upgrade status and random weapon drops fall from the sky containing any one of the weapons you have already unlocked. The baseball bat aside, these weapons have a limited lifespan, whether this be because of ammo for the guns or the perishable nature of the sword. This means that you're constantly fighting for survival and are occasionally left to fend for yourself with only the baseball bat until another weapons drop arrives. Don't worry though: there are moderately frequent health drops that can bring you back from the brink of death as well.

Though the graphics aren't touching anywhere near the quality of games such as SAS Zombie Assault 4 or fellow zombie experience The Walking Dead, the cartoon-like artwork works very well for the game, as does the detailed nature of the blood, guts, and brains that spill on the floor when you attack your enemies. The sound effects are equally as impactful, from the squishing of the zombie heads to the familiar sound of the minigun whirring into action, the noises just feel right and are of very high quality. The fact that you've got enemies of increasing difficulty to kill makes things all the more interesting, and the icing on the cake is the achievements section where you strive to meet various criteria in order to win certain medals.